Fez is already on track to be this year’s indie darling among critics, like Braid, Limbo or Super Meat Boy before it. Heck, it received awards before it ever launched. We called Fez “joyful” and entirely worth its protracted development. We aren’t alone.
- Eurogamer (100/100): “It’s during this stage that you’ll seriously tackle the game’s many secrets – all handily marked, but not at all spoiled, on the head-spinning 3D map screen. Think Miyamoto, Kojima or Schafer at their most impish: treasure maps, invisible platforms, secret messages delivered in unexpected ways, puns and tricks of the light.”
- OXM (95/100): “For an experience that could’ve drowned in an overreliance on using familiar signposts from what’s come before it, Fez succeeds in celebrating the past in a smart, joyous way that has us incredibly excited for gaming’s future.”
- Edge (90/100): “Draw lines between distant landmarks; forge connections that reveal the logic of a set piece; untangle the story in short, gleeful bursts. The route you pick through Polytron’s floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There’s really no language to cover many of the things you get up to in Fez. For a videogame in 2012, that may be the ultimate endorsement.”
- Gamespot (85/100): “Fez goes far deeper than the simple platformer it initially appears as, and figuring out the solutions to the many puzzles is an experience that harks back to a time when games weren’t scared of taking off the leash and letting you run wild. Invest time in Fez‘s colorful world, and enjoy the wealth of incredible ideas buried within. “